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GRADE 9 · LIGHT PHENOMENA

Light propagation and reflection

Sources, shadows, eclipses, mirrors and the law of reflection.

24 minutes6 theory cards
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Read the full lesson theory here without an account. In the interactive lesson, the same theory is presented as cards, followed by questions with feedback and practice problems. Your progress is saved.

Understanding step by step

In darkness, a book disappears from view even though it remains on the table. Switch on a lamp: its light reflects from the book into the eye. This route helps us understand shadows, mirrors and where we see an image.

Source → object → eyeLampbookeye12Light reaches the surface, then the pupil
Lamp light reaches the book's upper surface. Some scattered light travels from that surface directly into the pupil. The two rays show successive parts of one route: source → object → eye.

What sends out light?

A lamp and the Sun emit their own light; an ordinary book is seen by reflected light. To see an object, light must reach the eye from it: the eye does not send rays to probe the book. A ray is an ideal directed line showing how light propagates. It models a route, not a separate material rod. Many rays reach and leave any one point on an object.

Emit their own lightReflects lightSunLampincident lightbookA ray is a directed lineIt helps trace the light path
The Sun and a switched-on lamp emit their own light. The book receives and scatters external light; two possible outgoing directions from one lit point are shown. Ray arrows indicate light propagation, not motion of the book.

Where rays are straight

Put an opaque obstacle between lamp and eye: it blocks the direct route. In a uniform transparent medium, geometrical optics describes light with straight rays. This works when obstacles and openings are much larger than the wavelength. At a boundary, direction may change; near very small openings, a straight-ray picture is insufficient. We simplify the wave picture while keeping what matters for the problem.

TorchLight beam
Arrows indicate light's propagation direction. In a uniform transparent medium, each ray is straight; the beam has a finite width.

Umbra and penumbra

A small source is nearly a point: behind an opaque object lies a shadow region that direct rays cannot reach. Now imagine enlarging the lamp. From some places behind the obstacle, only part of the source is visible: some light arrives there, forming penumbra. In the umbra, the whole source is hidden. The softness of the shadow edge therefore depends on the source's size and position as well as the object.

Point sourceExtended sourceumbraumbra and penumbraGrey band — umbraYellow bands — penumbra
For a thin opaque obstacle, straight lines through its edges mark the region boundaries. Left: a point source is entirely hidden throughout the shadow. Right: the source has finite length; it is completely hidden in the umbra and partly hidden in two penumbra bands. A screen lies behind the obstacle.

Eclipse geometry

Scale the same geometry up to celestial bodies. In a solar eclipse, the Moon lies between the Sun and part of Earth, blocking sunlight. In a lunar eclipse, Earth blocks sunlight travelling to the Moon, which enters Earth's shadow. Moving one body changes which object blocks the light and where the shadow falls. An eclipse needs the right relative alignment, not merely the Moon's presence among the orbits of Earth and Sun.

Solar: Moon before EarthSunMoonEarthLunar: Moon in Earth's shadowSunEarthMoonSizes and distances are schematic
Top: the Moon lies between Sun and Earth, and its umbra reaches part of Earth's surface. Bottom: Earth blocks sunlight and the Moon lies in its umbra. Umbra boundaries are tangent to the circular outlines of the Sun and the blocking body. Penumbra is omitted; sizes and distances are schematic.

Draw the normal

A ray strikes a mirror. How do we compare its directions before and after? At the point of incidence, draw the normal, perpendicular to the surface. Incidence angle α lies between incident ray and normal; reflection angle β lies between normal and reflected ray. A ray nearly along the mirror makes a small angle with the surface but a large angle with the normal. Without a shared reference line, comparing two numbers can mislead.

Measure both angles from the normalnormalαβThe normal is perpendicular to the mirrorBoth arcs share one reflection point
The normal is perpendicular to the mirror at the common incidence/reflection point. Red arc α joins incident ray to normal; blue arc β joins normal to reflected ray. Both arcs are centred there; arrows show light direction.

One law of reflection

Experiments give a simple law: α = β; incident ray, reflected ray and normal lie in one plane. Turn the incident ray farther from the normal, and the reflected ray moves away by the same angle. At α = 0, light returns along its original path. Angles may use degrees or radians, but both start from the normal. Equal incidence and reflection angles do not mean the angle between the two rays equals α.

αβNormalα = β
The normal passes through the common point of incidence and reflection, perpendicular to the mirror. Angle α between incident ray and normal equals angle β between reflected ray and normal. All three directions lie in the drawing plane; both arcs are centred on the reflection point.

Why a wall is visible from the side

If a wall reflects light, why does it not show a sharp image like a mirror? Tiny patches of a rough surface have different normals. Each obeys the same reflection law, but reflected directions differ, making the wall visible from many sides. A smooth mirror preserves an ordered ray pattern from each point. Diffuse reflection does not break the law; local surface orientations differ.

The same law at each patchpatch 1patch 2patch 3Different normals → different directionsRed — incident; blue — reflected light
Three small patches have different tilts. Parallel incident rays reach each patch's midpoint; its normal is exactly perpendicular to its surface. Reflected directions obey the same α = β law, so they differ when the normals differ.

An image behind the mirror

Look at one object point in a plane mirror. Its reflected rays diverge in front of the mirror and enter the eye. The eye associates them with a point they seem to have come from; their backward extensions meet behind the mirror. This is a virtual image: actual rays do not pass through that point behind the mirror. 'Virtual' does not mean no light or an invisible image; it distinguishes actual ray geometry from the geometry of extensions.

Extensions locate the imageobjectИeyevirtualddDashes are extensions, not light paths
Two paths from one object point reflect exactly from a plane mirror. One ray reaches the pupil. Dashed backward extensions of both reflected rays meet at the symmetric point И behind the mirror. This is the virtual image: actual light does not converge there.

Image properties

Constructing two reflected rays shows that the virtual point lies as far behind the mirror as the object is in front, measured perpendicularly. The whole image is upright and the same size. Move the object twice as close: its image also comes twice as close to the mirror plane. A screen behind the mirror cannot catch this image: only our dashed extensions meet there, not light from the object.

ObjectImagedd
Two incident and two reflected rays are shown from the object's tip. Dashed backward extensions meet at the symmetric point behind the mirror. Object and upright image have equal heights and equal perpendicular distances d from the mirror. Dashes on the right show apparent position, not a light path.

Angle to the surface

A ray strikes at 25° to the mirror surface. Find its reflection angle measured from the normal.

The surface angle is knownnormal25°α — ?Given: 25° to the surfaceFind β from the normal
The incident ray reaches the mirror–normal intersection at 25° to the surface, marked by the green arc. Incidence angle α and the required reflection angle β are measured from the normal. The setup stays the same in the following steps.

Let's look at an example · 1

The given 25° is measured from the surface. First find the angle to the perpendicular normal: α = 90° − 25° = 65°.

Surface ⟂ normalnormal25°α = 65°α = 90° − 25° = 65°
Keep the same ray, incidence point, surface and normal. The right-angle mark shows perpendicularity. Angle α complements the given 25° to make 90°: α = 65°.

Let's look at an example · 2

By α = β, the reflection angle is β = 65°.

Construct the reflected raynormal25°α = 65°β = 65°β = α = 65°
Add a reflected ray from the same point to the original setup. It makes β = α = 65° with the normal. The given 25° and incident ray remain; red and blue arcs use the same normal.

Let's look at an example · 3

Check the diagram: the reflected ray makes 90° − 65° = 25° with the surface on the other side of the normal. The symmetry agrees with the law.

Check the other angle referencenormal25°α = 65°β = 65°25°25° + 65° = 90°25° from the surface, 65° from the normal
Mirror, normal and both rays remain unchanged. Each ray makes 65° with the normal and 25° with the surface. Green arcs mark surface angles on opposite sides of the normal; in each quadrant, 25° + 65° = 90°.

Check the result

The reflection angle from the normal is 65°. The reflected ray's angle to the surface remains 25°.

Key point · 1

We see objects through light entering the eye; the ray model traces its route.

Key point · 2

Umbra and penumbra depend on how much of the source an obstacle hides.

Key point · 3

The reflection law uses angles from the normal; a virtual image lies where ray extensions meet.

What comes next

At a transparent boundary, some light can continue in a different direction.

Basic Concepts

3 concepts

Law of reflection

The incident ray, reflected ray and normal lie in one plane, and the angles of incidence and reflection are equal.

Angles are measured from the normal to the surface, not from the surface itself.

Image in a plane mirror

A plane mirror forms a virtual, upright image of equal size at the same distance behind the mirror.

Construct the image by extending reflected rays backward until their extensions meet behind the mirror.

Rectilinear propagation of light

In a homogeneous transparent medium, light propagates in a straight line, which allows the use of the ray model.

Umbra, penumbra, solar and lunar eclipses are explained by ray geometry and the source's finite size.

Physical quantities

2 quantities

Angle of incidence

\alpha

The angle between the incident ray and the normal to the surface.

Unit: radian · \mathrm{рад}

Reflection angle

\beta

The angle between the reflected ray and the normal to the surface.

Unit: radian · \mathrm{рад}

Lesson formulas

1 formula

Law of reflection

\alpha=\beta

The incidence angle equals the reflection angle when both are measured from the normal.

Test the relationship

Make a prediction first. The button changes the stated quantity; then compare the result and explore other values.

Reflection and refraction

θотр = θ₁; n₁ sin θ₁ = n₂ sin θ₂

Plane boundary between transparent uniform media; ray optics. Line thickness does not encode power. Under total internal reflection there is no propagating transmitted ray.

At the same incidence angle, n₂ increases from 1.5 to 2. How will the refraction angle from the normal change?

Your prediction

Initial values

n₁ = 1n₂ = 1.5⊥

For reflection, follow the blue ray and the normal. The green ray belongs to the next topic: refraction.

Calculated result

θотр
30 °
θ₂
19.47 °
Explaining the result

Angles are measured from the normal. Entering a larger n bends the ray towards the normal. Total internal reflection requires n₁ > n₂ and incidence above the critical angle.

Problems on this topic

Statements, answer options and the walkthrough.