GRADE 9 · KINEMATICS
Frame of reference and uniform motion
Point particle, coordinate, displacement, vector components and graphs.
Read the full lesson theory here without an account. In the interactive lesson, the same theory is presented as cards, followed by questions with feedback and practice problems. Your progress is saved.
Understanding step by step
The train starts moving, but the passenger sitting opposite stays in the same place. How can both observations describe the same person correctly? First we must agree on what we measure position relative to. Then we can try to predict that position a few seconds later.
Relative to what?
Imagine two observers: one stands at the station and the other sits on the train. The passenger is moving relative to the first observer and at rest relative to the second. Neither is mistaken: they compare positions with different objects. To repeat a measurement, we need a reference object, a coordinate system fixed to it and a clock. Together these form a frame of reference. Without this choice, saying that an object moves is not yet a complete description.
When one point is enough
Suppose we want the travel time between two cities. Would tracking every wheel of the car change the answer? Hardly: following one point is enough. A point particle is a model of an object whose size and shape can be neglected for the problem being solved. Now try parking in a narrow garage: the dimensions become essential. We choose a model to suit the question, not simply because the object itself is large or small.
Origin and positive direction
How would you tell someone where you are on a straight road? Choose a visible post as the origin and one direction as positive. The coordinate x gives your position on this axis, in metres. Writing x = −3 м means three metres from the origin in the negative direction. Moving the origin or reversing the axis changes the number even if you stand still. The coordinate depends on the convention we choose.
Distance and displacement
Walk from home to a shop and back. Your step counter records a nonzero distance, but you return to your starting position. We therefore need two quantities. Distance travelled is the total length of the path followed; it is nonnegative. Displacement is a vector: an arrow from the initial position to the final one. It is zero after you return. Displacement tells us where you ended up relative to the start; distance tells us how far you walked.
The sign of a change
For motion along a line, it is convenient to use the displacement's component: sₓ = x − x₀, where x₀ is the initial coordinate. Why subtract? We want the change in position, not the distance from the chosen origin. If the coordinate increases, sₓ is positive; if it decreases, sₓ is negative. Shifting the origin changes both coordinates by the same amount, so their difference stays the same. A negative component does not make the distance travelled negative.
Equal time intervals
Mark a toy cart's position every second. If it makes equal displacements along a straight line in any equal time intervals, it has uniform rectilinear motion. The velocity component vₓ tells us how much the coordinate changes each second; its unit is m/s. If vₓ = −2 м/с, the coordinate decreases by 2 m every second. The speed is 2 m/s: the minus sign specifies direction, not slowness.
Predicting displacement
In one second the coordinate changes by vₓ metres; in two seconds it changes twice as much. With constant velocity, these equal changes add up, giving sₓ = vₓt. Here t is the elapsed time in seconds; multiplying m/s by s gives metres. Doubling the time doubles the displacement; if vₓ = 0, the displacement is zero. If the cart accelerates, its initial velocity alone no longer describes all the following seconds.
Adding the initial coordinate
Displacement alone does not tell us where an object is: we also need its starting position. Add the change to the initial coordinate: x = x₀ + vₓt. At t = 0 we obtain x₀, as expected. A more negative velocity makes the coordinate decrease faster; a positive velocity makes it increase. The starting point need not be the origin. This equation predicts position for as long as the velocity component stays constant.
A straight line on the graph
Plot time t horizontally and coordinate x vertically. Equal changes in coordinate over equal times give a straight line. The ratio Δx/Δt is its slope and also equals vₓ. A horizontal line means rest, an upward slope means motion in the positive direction, and a downward slope means motion in the negative direction. With the same axis scales, a steeper line means greater speed. A downward-sloping graph does not by itself mean that the object is slowing down.
A walker passes the origin
A walker starts at x₀ = 6 м and moves with vₓ = −2 м/с. Where are they after 4 s?
Let's look at an example · 1
The initial position is to the right of the origin: x₀ = 6 м. The velocity vₓ = −2 м/с means that the coordinate decreases by 2 m every second.
Let's look at an example · 2
In 4 s the change is sₓ = vₓt = −2 · 4 = −8 м. Therefore x = x₀ + sₓ = 6 − 8 = −2 м.
Let's look at an example · 3
Check the motion: the origin is 6 m away, so the walker reaches it in 3 s. During the final second they travel another 2 m in the negative direction. They never turn around, so the distance travelled is 8 m.
Check the result
After 4 s the walker is at x = −2 м, two metres from the origin in the negative direction. The distance travelled is 8 m; the displacement component is −8 m.
Key idea · 1
Describing motion starts with an observer, an axis and a clock: different coordinates can describe the same event.
Key idea · 2
Distance adds up the whole route; displacement compares the final position with the initial one.
Key idea · 3
With constant velocity, equal changes in position add up to x = x₀ + vₓt. The sign of the velocity component specifies direction.
What comes next
Next we will describe changes in velocity and learn to read an acceleration graph.
Basic Concepts
Point particle
A model of an object whose size and shape can be neglected for the problem being solved.
A car can be treated as a point on a long highway, but its dimensions matter when parking in a narrow garage.
Displacement and its component
Displacement is a vector from the initial position to the final position. Its component gives the signed value along a chosen axis.
A component can be positive, negative or zero. Distance travelled remains the nonnegative length of the path.
Position equation
Knowing how the coordinate depends on time lets us predict position and draw a motion graph.
For a constant velocity component, the coordinate–time graph is a straight line whose slope equals that component.
Physical quantities
Coordinate
xThe position of a point particle on a chosen coordinate axis.
Unit: metre · \mathrm{м}
Displacement component
s_xThe change in an object's coordinate over the interval considered.
Unit: metre · \mathrm{м}
Velocity component
v_xChange in coordinate per unit time during uniform motion.
Unit: metre per second · \frac{\mathrm{м}}{\mathrm{с}}
Time
tThe duration of the motion being considered.
Unit: second · \mathrm{с}
Lesson formulas
Position in uniform motion
x=x_0+v_xtThe coordinate equals the initial coordinate plus the velocity component multiplied by time.
Displacement in uniform motion
s_x=v_xtThe displacement component equals the constant velocity component multiplied by time.
Test the relationship
Make a prediction first. The button changes the stated quantity; then compare the result and explore other values.
Motion and graph slope
x = vt
Straight axis, x₀ = 0, constant velocity. Negative x is a coordinate, not a negative distance travelled.
If v increases from 2 to 4 m/s, how will x at 3 s change?
Initial values
Calculated result
- x
- 0 м
- v
- 2 м/с
Explaining the result
Doubling velocity doubles the coordinate at the same time. The slope of x(t) equals v; for v < 0 the graph falls.
Related formulas
The same formulas in the reference, with symbols and units.
Problems on this topic
Statements, answer options and the walkthrough.