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GRADE 9 · KINEMATICS

Frame of reference and uniform motion

Point particle, coordinate, displacement, vector components and graphs.

26 minutes9 theory cards
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Read the full lesson theory here without an account. In the interactive lesson, the same theory is presented as cards, followed by questions with feedback and practice problems. Your progress is saved.

Understanding step by step

The train starts moving, but the passenger sitting opposite stays in the same place. How can both observations describe the same person correctly? First we must agree on what we measure position relative to. Then we can try to predict that position a few seconds later.

One train, two descriptionsvFrom the platformTrain movesFrom the carriagePassenger at rest
From the platform, the train is moving; inside the carriage, a nearby passenger sits still. The words moving and at rest only give a definite description when we specify the observer.

Relative to what?

Imagine two observers: one stands at the station and the other sits on the train. The passenger is moving relative to the first observer and at rest relative to the second. Neither is mistaken: they compare positions with different objects. To repeat a measurement, we need a reference object, a coordinate system fixed to it and a clock. Together these form a frame of reference. Without this choice, saying that an object moves is not yet a complete description.

Reference object, coordinates, clockFlag0123x, мClockAxis fixed to the reference objectTogether: a frame of reference
The flag is the reference object, with the axis origin fixed to it. The axis gives position in metres and defines the positive direction; the clock measures time. The reference object, its fixed coordinate system and the clock together form a frame of reference.

When one point is enough

Suppose we want the travel time between two cities. Would tracking every wheel of the car change the answer? Hardly: following one point is enough. A point particle is a model of an object whose size and shape can be neglected for the problem being solved. Now try parking in a narrow garage: the dimensions become essential. We choose a model to suit the question, not simply because the object itself is large or small.

Between citiesGarage: top viewАБCar as a pointSize not neededblLength and widthCompare with the garageChoose the model to suit the problem
To find travel time between cities, the car is replaced by a point on the route. On the right, fitting the car into a garage requires its dimensions. The view from above lets us compare length l and width b with the available space. The two drawings use different scales.

Origin and positive direction

How would you tell someone where you are on a straight road? Choose a visible post as the origin and one direction as positive. The coordinate x gives your position on this axis, in metres. Writing x = −3 м means three metres from the origin in the negative direction. Moving the origin or reversing the axis changes the number even if you stand still. The coordinate depends on the convention we choose.

Origin and positive directionReference object−3036vₓ > 0Clockx, мNow x = −3 мx = x₀ + vₓt; constant vₓ
The flag is the reference object and marks the origin; the clock measures time. A point at the cart's centre has coordinate −3 m. It moves towards increasing x: a negative coordinate does not mean a negative velocity. The equation uses the component vₓ, which is constant in uniform rectilinear motion.

Distance and displacement

Walk from home to a shop and back. Your step counter records a nonzero distance, but you return to your starting position. We therefore need two quantities. Distance travelled is the total length of the path followed; it is nonnegative. Displacement is a vector: an arrow from the initial position to the final one. It is zero after you return. Displacement tells us where you ended up relative to the start; distance tells us how far you walked.

From start to finishАБDistance: grey line's lengthDisplacement: arrow А → Б
The grey line is the path from А to Б; distance travelled is the length of the whole line. The blue vector starts at А and ends at Б: it represents displacement. Returning to А would make the displacement zero, although the distance travelled would be positive.

The sign of a change

For motion along a line, it is convenient to use the displacement's component: sₓ = x − x₀, where x₀ is the initial coordinate. Why subtract? We want the change in position, not the distance from the chosen origin. If the coordinate increases, sₓ is positive; if it decreases, sₓ is negative. Shifting the origin changes both coordinates by the same amount, so their difference stays the same. A negative component does not make the distance travelled negative.

sₓ = x − x₀sₓ > 0x₀xsₓ < 0xx₀Increase: positive; decrease: negative
The displacement component equals the final coordinate minus the initial coordinate. It is positive when the coordinate increases and negative when it decreases.

Equal time intervals

Mark a toy cart's position every second. If it makes equal displacements along a straight line in any equal time intervals, it has uniform rectilinear motion. The velocity component vₓ tells us how much the coordinate changes each second; its unit is m/s. If vₓ = −2 м/с, the coordinate decreases by 2 m every second. The speed is 2 m/s: the minus sign specifies direction, not slowness.

The same step every second0 с1 с2 с3 с−6−4−20x, мvₓ = −2 м/сSign: direction; magnitude: speed
In uniform motion, the coordinate changes by the same amount each second. The sign of this step gives the direction, and its magnitude gives the speed.

Predicting displacement

In one second the coordinate changes by vₓ metres; in two seconds it changes twice as much. With constant velocity, these equal changes add up, giving sₓ = vₓt. Here t is the elapsed time in seconds; multiplying m/s by s gives metres. Doubling the time doubles the displacement; if vₓ = 0, the displacement is zero. If the cart accelerates, its initial velocity alone no longer describes all the following seconds.

sₓ = vₓ · tvₓм/с·tsecondsGives metresValid while velocity stays constant
With a constant velocity component, the change in coordinate equals that component multiplied by time. Metres per second multiplied by seconds gives metres.

Adding the initial coordinate

Displacement alone does not tell us where an object is: we also need its starting position. Add the change to the initial coordinate: x = x₀ + vₓt. At t = 0 we obtain x₀, as expected. A more negative velocity makes the coordinate decrease faster; a positive velocity makes it increase. The starting point need not be the origin. This equation predicts position for as long as the velocity component stays constant.

x = x₀ + sₓStarting pointx₀+Changein position=xx = x₀ + vₓ · tStart need not be at the originx₀ can have any value
To find the position, add the change to the initial coordinate. The equation also works when motion starts away from the origin.

A straight line on the graph

Plot time t horizontally and coordinate x vertically. Equal changes in coordinate over equal times give a straight line. The ratio Δx/Δt is its slope and also equals vₓ. A horizontal line means rest, an upward slope means motion in the positive direction, and a downward slope means motion in the negative direction. With the same axis scales, a steeper line means greater speed. A downward-sloping graph does not by itself mean that the object is slowing down.

Coordinate x against time tx, мt, сx, мt, сx, мt, сAt restvₓ = 0x increasesvₓ > 0x decreasesvₓ < 0Slope: vₓ = Δx / Δt
On all three graphs, time t increases to the right and coordinate x increases upwards; axis units are shown. A horizontal line means a constant coordinate. A positive or negative slope gives the corresponding sign of the velocity component, not of the distance travelled. No numerical scales are specified here.

A walker passes the origin

A walker starts at x₀ = 6 м and moves with vₓ = −2 м/с. Where are they after 4 s?

Known quantitiesvₓ = −2 м/с06x, мStart: x₀ = 6 мt = 4 сWhere is the walker after four seconds?
The walker starts at x₀=6 м with a constant velocity component of −2 m/s. We need the coordinate after 4 s. The scale, origin and axis direction stay unchanged throughout the solution.

Let's look at an example · 1

The initial position is to the right of the origin: x₀ = 6 м. The velocity vₓ = −2 м/с means that the coordinate decreases by 2 m every second.

Constant velocityvₓ = −2 м/с06x, мStart: x₀ = 6 мx = x₀ + vₓtThe minus sign in vₓ gives direction
The walker, initial coordinate of 6 m, origin, axis direction and scale are unchanged. With a constant velocity component, use x=x₀+vₓt. The negative velocity component means motion in the negative direction.

Let's look at an example · 2

In 4 s the change is sₓ = vₓt = −2 · 4 = −8 м. Therefore x = x₀ + sₓ = 6 − 8 = −2 м.

Calculate displacementvₓ = −2 м/с06x, мsₓ = −8 мStart: x₀ = 6 мsₓ = (−2) · 4 = −8 мEight metres in the negative direction
On the same axis, an arrow from the initial 6 m position points left and has a length of exactly eight metres. It shows the displacement component over 4 s: sₓ=(−2)·4=−8 м. The walker's initial position is unchanged.

Let's look at an example · 3

Check the motion: the origin is 6 m away, so the walker reaches it in 3 s. During the final second they travel another 2 m in the negative direction. They never turn around, so the distance travelled is 8 m.

Add to the initial coordinatevₓ = −2 м/с−206x, мsₓ = −8 мStart: x₀ = 6 мx = 6 + (−8) = −2 мLeft: the same walker after 4 с
The origin, tick marks and initial position stay fixed. The same walker is now also shown after 4 s, on the left at x=−2 м. The blue outline on the right marks the initial position; it is not a second walker.

Check the result

After 4 s the walker is at x = −2 м, two metres from the origin in the negative direction. The distance travelled is 8 m; the displacement component is −8 m.

Key idea · 1

Describing motion starts with an observer, an axis and a clock: different coordinates can describe the same event.

Key idea · 2

Distance adds up the whole route; displacement compares the final position with the initial one.

Key idea · 3

With constant velocity, equal changes in position add up to x = x₀ + vₓt. The sign of the velocity component specifies direction.

What comes next

Next we will describe changes in velocity and learn to read an acceleration graph.

Basic Concepts

3 concepts

Point particle

A model of an object whose size and shape can be neglected for the problem being solved.

A car can be treated as a point on a long highway, but its dimensions matter when parking in a narrow garage.

Displacement and its component

Displacement is a vector from the initial position to the final position. Its component gives the signed value along a chosen axis.

A component can be positive, negative or zero. Distance travelled remains the nonnegative length of the path.

Position equation

Knowing how the coordinate depends on time lets us predict position and draw a motion graph.

For a constant velocity component, the coordinate–time graph is a straight line whose slope equals that component.

Physical quantities

4 quantities

Coordinate

x

The position of a point particle on a chosen coordinate axis.

Unit: metre · \mathrm{м}

Displacement component

s_x

The change in an object's coordinate over the interval considered.

Unit: metre · \mathrm{м}

Velocity component

v_x

Change in coordinate per unit time during uniform motion.

Unit: metre per second · \frac{\mathrm{м}}{\mathrm{с}}

Time

t

The duration of the motion being considered.

Unit: second · \mathrm{с}

Lesson formulas

2 formulas

Position in uniform motion

x=x_0+v_xt

The coordinate equals the initial coordinate plus the velocity component multiplied by time.

Displacement in uniform motion

s_x=v_xt

The displacement component equals the constant velocity component multiplied by time.

Test the relationship

Make a prediction first. The button changes the stated quantity; then compare the result and explore other values.

Motion and graph slope

x = vt

Straight axis, x₀ = 0, constant velocity. Negative x is a coordinate, not a negative distance travelled.

If v increases from 2 to 4 m/s, how will x at 3 s change?

Your prediction

Initial values

Show vectors
0x, мx = 0 мv = 2 м/с
0-2.42.53.85107.516.21022.4x, мt, с
x

Calculated result

x
0 м
v
2 м/с
Explaining the result

Doubling velocity doubles the coordinate at the same time. The slope of x(t) equals v; for v < 0 the graph falls.

Related formulas

The same formulas in the reference, with symbols and units.

Problems on this topic

Statements, answer options and the walkthrough.